HOW COME I HAVE NEVER REALIZED THIS BEFORE?!?!?!?!?!
HOW COME I HAVE NEVER REALIZED THIS BEFORE?!?!?!?!?!
Source: Coyotemange
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I do fur a bit differently, but fellow artist watchers you might find this very useful! :)
DOTA 2 - Character Art Guide
Full PDF HERE.
holy FUCK
Man, this is exactly the kind of stuff I’m talking about when I mention value range! The Witch Doctor before and after page is a really good example of the importance of starting with a dark value and working up. The “before” is a pretty common result of working light to dark, or starting with a value that is too close to the middle of the value range. Everything looks kind of washed out, even when working with saturated colors, and lacks volume.
This is an amazing reference overall, gonna pour over the full PDF when I have a minute.
oooh this is really helpful!! i think i’ll make some minor coloring changes according to this, i think it’ll help a lot
This is a great resource; we took a long hard look at this before we developed our 3D art style at work. Very smart, very well laid out. A really crucial resource to anyone who needs to worry about readability at a distance.
Here’s what John K just told me
- Study construction; draw toys to strengthen your understanding of construction
- Draw many caricatures; it forces you to be observant. But draw what you see rather than drawing what Al Hirschfeld or what Milt Kahl see. Drop everything and draw from your eyes
- Do not repeat yourself; always experiment and develop more techniques. Never settle with a formula. Don’t draw things that have been done before.
- Do not make blind imitations; don’t imitate Milt Kahl, Ward Kimball, or Mary Blair. Understand how they approach to their work and style.
- Animate all the time; everything has form in animation. Focus on the basic shapes first and then add the details. Make everything flow smoothly but with good timing
- Construction and telling a story is more important than design
- Do not go mechanical, make your drawings look organic
- Apply everything you’ve learned into your own work
- Avoid symmetry; no evened proportions
- Draw everyday; make mistakes and learn from them. The point is to improve maybe not tomorrow or the day after but hopefully a year from now
You can either listen to all of his advises or just a few or none. You don’t have to think like John K, or Chuck Jones, or Walt Disney, or Milt Kahl.
Just be observant
Some good advice for any artist. Take it or leave it.
this is good list
(Source: happyd00dle)